This is a tourist guide about a strange country you can find yourself, where you will be mugged in plain sight, murdered brutally, humiliated repeatedly and trampled over by hundreds of dusty boots. And yet, you will probably keep coming back for more! Because, if done right, it can be addictively entertaining. There is no walking path to connect these maps and the only way to travel between them is through asura gates. Well, just out of curiosity is a good motive I think. Positive aspects first then:.
Guild Wars 2 Outlines World Restructuring Plans for WvW
WvW Matchup Predictions - Guild Wars 2
It features open-world combat on five large maps with up to several dozen players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons , and battle over resources , as well as complete other PvE-type content to win World Experience for themselves. Players joining WvW will have their level and attributes dynamically adjusted to level However, their equipment stats will remain locked to their equipment level, so entering at a low level is not recommended. Character levels may instead be gained by using Tomes of Knowledge , obtained from rank increase rewards and WvW reward tracks.
Guild Wars 2 mixes up its WvW matchups
Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments. Guild Wars 2 claims to be unique in the genre  by featuring a storyline that is responsive to player actions,  something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing ,  utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon,   as well as reducing the complexity of the Magic -style skill system of the original game.
There's a problem in the Guild Wars 2 World vs. World matching system, and it's a subtle one that's almost invisible until you look closer. Because of the way ratings are calculated and how the matchups happen, the net result for each server is always being matched up against the same servers. No matter how well you perform, you wind up locked into a certain tier without any hope of changes.